
Behavior Designer ProMovement Pack for Behavior Designer ProSenses Pack for Behavior Designer Pro实例看到敌人就追看不到敌人就游荡wander 过程中如果又看到敌人就又追Selector (【最重要】Abort Type None)├─ Sequence追击分支左高优先级Abort Type Both│ ├─ Can Detecct Object条件能否看见敌人传入敌人Transform变量│ └─ Seek动作追击敌人持续跟随目标│ └─ Idle动作追上敌人持续判断能否看见敌人└─ Wander内置漫游动作随机走动Abort TypeLower Priority时可打断同级右侧分支任务Abort TypeSelf时可打断子级分支任务Abort TypeBoth时可打断同级右侧分支任务或子级分支任务